Balatro Review: Almost Endless Poker Possibilities

Poker goes into the blender and comes out in good shape.

One week after Balatro: Balatro were jesters and fools in ancient Rome; I Googled it: I'd say it's the Goldberg Variations of Poker. It's Poker: Possibility Space Edition. It's a roguelike deck builder that starts with basic poker hands and then allows you to level up the winnings on those hands, add new cards to the deck and alter existing ones, and incorporate a variety of wild cards that modify the rules of the game. strange ways. . And yet, at the bottom of all this there is still poker. (In fact, the solo developer says they are the two big ones, and I'll take his word for it.) So, like the Goldbergs, he's expansive, resourceful, eager to turn over every closet and every pocket. But also, like the Goldbergs, his invention is a matter of precision, of probing specific possibilities. That's why he feels very, very big, infinitely big, and also extremely compact: localized, particular.

In recent weeks it has completely taken over the gaming world and I can see why. A poker roguelike is such a brilliant idea that you almost don't need to create it to see how clever it is. There are a few of these, and Balatro is comfortably the best I've played. He's really clever…and also ingeniously simple. Let's get into this.

It's poker. Honestly it is. And during the first few rounds of a new streak, before you start taking things in strange directions, you'll be playing poker pretty well. They deal you cards. You make poker hands. A colour? Nice. A straight line? Absolutely good. When it comes to real poker in the real world, I am the serious and hard-working friend of two couples. For me it's two pairs: nice try, I'm not going to surprise people, you did the best you could.


Cover image for YouTube video.Balatro | Launch Trailer: THE Poker Roguelike | Xbox Series X|S and Xbox One


Balatró Trailer.

But then you win a round or two, matching or beating the blind: each card has a chip value and your hands also increase the multiplier; The low blinds start at around 300 chips and are not difficult to reach. And then you get a shop between rounds. This is where Balatro lives. The store is the big thing about it. And here's why.

In the store, you spend your winnings so far on buying things that allow you to take on bigger blinds. At the simplest level, these could be planet cards that level up the multipliers and chip values ​​in your hands. So, I level up my favorite pair of twos a few times and suddenly a pair of twos appears. is big deal – a better bet than a trio if you haven't leveled up yet. Just stick with the planet cards and by the end of a game, almost every hand you play will have a little extra oomph behind it. Not bad.

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But there is more, of course. Tarot cards allow you to add new elements to the cards you have in your deck, so an ace can have its own killer multiplier or can give you extra chips if you keep it in your hand and don't play it. Things to keep in mind!


A hand showing two pairs in Balatro, with four wild cards at the top of the screen.


In Balatro a wild card is unlocked.

Balatro. | Image credit: Playstack/LocalThunk

Then there are the pranksters. Wild cards create new rules. They stay with you over the course of a run unless you sell them back to the shop, and you can usually have five in play at a time. A standard wild card could add a nice multiplier or give you a multiplier when a hand contains a certain card. A slightly strange wild card could give you a bigger hand to choose from, or it could give you a huge multiplier if you use up all your discards. Actually, this is a good example of this form: the wild cards here not only reward you, but often encourage you to take stupid risks. They channel the part of the poker spirit that keeps you hanging on to an ace that's ruining your modest hand just because giving it up would be giving up a dream of splendor.

And those are just the slightly weird jokers. For my first twelve hours, I thought Wild Cards were the absolute pinnacle of Balatro. I thought they were he. I went online and saw a ton of wacky builds, but it also has that glorious RNG, seeing which ones show up in the store and doing something with it. But then I became wise. Friends, I love planet cards, I love Tarots and I definitely love jokers. But what I'm talking about now are the basic card booster packs that you can buy in the store. Because this is where the real long-term marathon fun of a Balatro race comes into play.

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These booster packs will often have a fancy card with a fancy twist to choose from, but don't ignore the fact that even the basic cards send you into battle with duplicates. You might suddenly have a deck of cards with 53, 56, 60 cards! You could have seven sevens, a dozen queens. Last night, and it is almost scandalous to write this, I swear that the jokers, the Tarots and the decks of cards together had given me a deck that was overwhelmingly composed of nines and jacks. The hands you can make with that. The chance that you will get something great!


A boss in Balatro, with almost all cards visible face down.
Balatro. | Image credit: Playstack/LocalThunk

Somehow we are still in the store. The truth is, that's where I spend a lot of this game, choosing between options, imagining the different types of careers I'll get. Flipping through the Goldberg Variations: one fast, one slow? Glenn Gould or that new guy? What Glenn Gould? (I appreciate that if you're not a fan of the Goldbergs, this review is even more botched than usual. What I would say is: sorry, and listen to them too! To quote labyrinthine designer Greg Bright, Bach “made the law seem freedom.”) Fortunately, when you leave the store, the game is there to match your growing power. The blinds go up, but the boss's blinds also bring their own wrinkles. At first, a suit may look weakened. Later on, you may just be dealt new cards face down and you'll have to make the most of them.

In fact, this is where the game is best for me. I'm an hour in, I have nines and jacks just the way I like them, but there's a huge blind here and all my cards are going in the wrong direction. We are in the garage, the MOT is pending and one of our wheels is upside down and the other three are licorice. I like these moments because they counteract my nagging worry that everything in Balatro is being disguised and staged by the fact that they are multiplication tables. You turn this on and you turn that on and you activate these weird rules and amp up your deck, but you're still waiting for the multipliers to go up and your score to go up in flames like always.

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A store in Balatro, with several cards for sale.


A boss in Balatro, with the screen filled with a large hand of cards, some of which are face down, with four jokers at the top of the screen.

Balatro. | Image credit: Playstack/LocalThunk

I really like Balatro. At first, I admit, it took me a while to catch on, since I'm bad at poker and it took me a while to realize that this was a machine to get revenge on poker as much as anything else. I watch high-level players on Twitch and see that Balatro is capable of creating genuine cascading beauty: an expert will connect the wild cards, invest in the right planets and Tarots and arrange the deck and not only deal with something specific, but We are aiming for something, also specific, a superconstruction or a double spin, and it will be like information coming out of a white hole and accumulating in the radioactive space around us. I think some people will stick with this game and never move on. But I also suspect I'll move on in a few weeks, and I'm trying to figure out why I think that, despite all the fun I've had, despite the game's effortless compulsion and its obvious class.

First of all, I don't have the necessary gifts. Just as I have no intention of making poker my life because I can barely count to 10, I don't feel completely at home in a world of math and cause and effect, even when all the counting is already done for me. Secondly, Balatro is almost too clever and too neat for me. Everything works and fits together so well that I sometimes find it a little breathless. It strikes me that this is the work of one person, but for me it lacks that spark of strangeness, of design risk, that keeps me coming back to a deckbuilder like Cobalt Core. Neatness and focus is what makes Balatro a marvel; I think it's still sharp even when you rip it all up, but I think it's also why a certain type of gamer will eventually reach for something else.

It's a downbeat ending to a review of something so surprising and so brilliantly constructed, and something that has given me so much pleasure over the past week. But in a way, I think this is part of Balatro's generosity. It's realizing that something may be fundamentally beautiful, but also not entirely for you. And that's fine. Anyway. I hope Balatro is for you and I hope you have a great time with it.

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